鏡之邊緣

由EA DICE开发并由Electronic Arts出版的2010动作冒险游戏平台

鏡之邊緣是2008年首發的一個電游系列。遊戲背景設定在一個言論被極權政府重度監控的社會,而包括主角緋絲在內的信使網絡則被用來逃避政府監督以傳遞信息。

語錄

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  • 這座城市曾經充滿活力。雖然骯髒危險,但是生機盎然美妙絕倫。現在已經是另一種境地,起初變化來得緩慢,大多數人沒有意識到或者不在乎,並接受了這種變化,他們選擇了安逸的生活。有些人則沒有,那些拒絕服從的人被推到社會邊緣並且定罪。他們成為我們的客戶,我們稱自己為信使。我們存在於光彩與現實之間的邊緣:鏡子的邊緣。我們遠離麻煩,遠離人們的視線,警察也不會打擾我們。信使以不同的方式看待這座城市。我們看到了心流。屋頂成為通道和管道、可能性和逃生路線。心流使我們保持運轉、保持活力。
    • Once the city used to pulse with energy. Dirty and dangerous, but alive and wonderful. Now it's something else. The changes came slowly at first. Most didn't realize, or didn't care, and accepted them. They chose a comfortable life. Some didn't. And those who refused to conform were pushed to the sidelines, criminalized. They became our clients. We call ourselves Runners. We exist on the edge between the gloss and the reality: the mirror's edge. We keep out of trouble, out of sight, and the cops don't bother us. Runners see the city in a different way. We see the flow. Rooftops become pathways and conduits, possibilities and routes of escape. The flow is what keeps us running, keeps us alive.

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